ICE AGE (Chris
Wedge, Carlos Saldanha, 2002)
Reviewed: May 6, 2002
Paul Revere rose from the dead, took to his horse and galloped across my brain
for the duration of Ice Age, screaming a single sentence all the while:
"I wish this movie were silent!" he cried, again and again. "I
couldn't agree more!" my brain responded without fail.
Oh, how I longed for this movie to be silent! Not completely silent of course,
but silent, 1920s cinema, silent. Music, even sound FX. But please sweet God or
whatever-the-fuck you are, no dialogue. The images of Ice Age are too striking
and imaginative to be offset by dialogue. The dialogue never begins to do the
images any justice, the dialogue is plain and sometimes weak and completely superfluous
and it just lays their, flat, lifeless, dead, rotten, decaying. As good animated
films always do, Ice Age immediately transfers you to another world. CGI animation
particularly seems to inspire in filmmakers the ultimate freedom, the ability
and thus the willingness to take the viewer to the farthest reaches of Earth or
beyond. In Ice Age we are taken to... an Ice Age. There are very few animals,
almost no humans. Just land. And sea. And mountains. And ice. And cliffs. And
volcanoes. And sunsets. Ahhhhhhh before humanity crassly destroyed all that was
authentic and simple. I don't know. Something about this lost era, when Earth
was how God or whatever-the-fuck first created it, always gets me. The future
was bright and empty. Endless potential. Think what could have been changed.
Ice Age is a charming movie with some terrific sequences (the dodo sequences,
the Woolly Mammoth etchings on cave wall comes to life sequence [which easily
could have been maudlin but wasn't], the ski escape). But it's greatest sequences--clearly
the two biggest achievements of the film--are the opening and closing ones. Both
feature a squirrel and are... silent! These sequences bookend the film, wisely
beginning and ending it on a high note.
But aside from them, Ice Age never extends itself. There's very little conflict.
Without giving away the ending, let me say the film's primary villain is a big
disappointment. For most of the film he fools around and travels with Ice Age's
two heroes, working his angle, never too menacing. He has a few accomplices, but
they're off in the background of the film, with only a few scenes, never doing
much of anything, never scary even by kids' standards. I saw this problem in Harry
Potter and I saw it in Spider-Man, and now I saw it in Ice Age--
filmmakers just don't seem to comprehend that fairy-talish battles of good versus
evil require super strong villains! It's a necessity, no way around it.
Take Aladdin, take The Little Mermaid, take 101 Dalmatians,
take Toy Story, take Snow White and the Seven Dwarfs. All have villains
you genuinely wouldn't wanna meet on the street.
Ice Age plot follows a sabertooth tiger (villain), a sloth (hero), and a woolly
mammoth (hero) who find a lost human infant and then embark on a journey to return
him to his tribe. The heroes are mischievous and cute and amicable and gruff when
need be, but they are never truly heroic or even that interesting. See, Ice Age
mostly ambles along, amusing, never trying to be anything more. This is not a
Shrek, although it could have been above Shrek with a just few minor changes:
First... destroy the dialogue. Second... use that newfound freedom! Jump and swim
around in it... increase the locations... play up the fact that the ice age could
lead to species' extinction and note that that should be the greatest source of
dramatic conflict, not returning a baby we don't care about to its owner we care
even less about. Create some new clever and exciting long-ass action sequences...
they can be as long as you want since your concentration is focused solely on
the images now.
My favorite shot in Ice Age happens when the main characters are discussing an
impending snow storm. It's edited simply... but towards the end of the scene,
during one of the character's medium reaction shots, a few flurries fall. Literally
just a few, maybe ten at most. It's hardly even perceptible. If the Ice Age filmmakers
were always working at that level of visual subtlety and command and never had
to be concerned with dialogue and performance, you've got an animated film that
very well might be able to hold its place amongst the best of all time.
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